UXmatters has published 1 articles on the topic Learning Experiences.
This is a sample chapter from the new Rosenfeld Media book Design for Kids: Digital Products for Playing and Learning. ©2013 Rosenfeld Media.
At a 4-year-old’s birthday party, I had an interesting conversation with two different parents about their children’s iPad use versus their TV watching. I asked about the rules these parents had in place regarding screen time for their kids. One mother strongly objected to any “playing” on the iPad for her child. Instead, she let her son—a very intelligent, developmentally sophisticated 4-year-old—use age-appropriate reading and math apps for about an hour a day, and then allowed him to watch two TV shows before bedtime. Read More