Process: Design Critique

UXmatters has published 5 articles on the topic Design Critique.

Top 3 Trending Articles on Design Critique

  1. Design Critiques: Setting Some Ground Rules

    February 18, 2019

    Feedback is a critical component of the overall design process, so it warrants more than just some nice-to-follow guidelines and best practices. A polite reminder to observe the proper critique etiquette doesn’t cut it. To make the most of feedback sessions, managers and team leads need to set ground rules for design critiques.

    Stakeholder-feedback sessions deserve the same rigor, consistency, and diligence as any other step in the design lifecycle. Conducting even a single design evaluation properly—with the right intentions—has the potential to propel designs from good to great. Unfortunately, design critiques often suffer from ambiguous expectations, unclear agendas, a lack of focus—or an undue fixation on peripheral issues—unbridled biases, impertinent opinions, or a cacophony of unmoderated voices. Read More

  2. Recording Your Design Reviews

    March 7, 2022

    When new ideas are coming to life, designing a Web site, application, or product can be blissful. You are making something more engaging and customer friendly. But there is one thing about the design process that can be painful: the long-dreaded design-review process.

    When we all are working remotely, it becomes even more difficult to coordinate tasks and share ideas. It is especially difficult to facilitate an effective, targeted, goal-driven design-review process. So, in this article, I’ll share some insights I’ve gained from discussions I’ve had with a few of my designer colleagues and discuss what these designers have done to ease the design-review process. Within the context of this article, I am using the term design to describe creating or changing any user-interface (UI) element or user experience. Read More

  3. Prioritizing Design Critique, Part 1

    Enterprise UX

    Designing experiences for people at work

    A column by Jonathan Walter
    July 15, 2019

    If you’ve worked in enterprise environments with a scarcity of UX resources, you already know how difficult it is to institute design processes whose goal is to improve your craft and the quality of your design deliverables. At companies that allocate insufficient funds and support to User Experience, there is often limited opportunity for activities beyond approved, budgeted project work. Moreover, building additional commitments into your schedule can be exhausting when there are already several, disparate product teams awaiting your and your teammates’ design deliverables. Activities that focus on collaboration with UX teammates and craft are usually the first to fall by the wayside.

    However, making the time for UX teammates to come together and focus on our craft and the quality of our deliverables benefits not only us, but the entire company—especially the product teams with whom we work. Doing so helps prevent inconsistent designs, the use of different user interface components and patterns to accomplish essentially the same things, and, above all, the creation of poor user experiences. Furthermore, if we fail to prioritize collaborative activities that would improve the design work and deliverables of the entire UX team, we risk creating a vacuum that product teams would happily fill with their own design solutions—perhaps relying on false assumptions rather than user-centered design and often resulting in subpar user experiences. Read More

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